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Gears of War: Judgement Review

April 7, 2013

WOW 4 months and no posts! It’s been a long hibernation so lets kick off this belated spring season with a new game review!
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So I’m a die hard Gears fan. Play them all, love them all. Gears of War was the flagship when the Xbox 360 was born and has stayed consistent with a great story, cast of characters, and content. Now when I heard Epic Games had paired up with People Can Fly (Bulletstorm, Painkiller) to created this prequel Judgement, rightfully I was worried. So were a lot of people. Gears of War 3 is still a popular game (among fans) and supposed to have been the last for awhile. Now set as a new 3 part reboot, Judgement has big shoes to fill as the lead title. Let’s see how Gears of War: Judgment stacks up.

STORY: Gears of War has always had this “bro-tastic” 80′s sci-fi vibe. The first three games centered around Marcus Phoenix and the rest of Delta Squad of the COG army as they attempt to fight back the subterranean mole people of doom, The Locust. Judgement uses a similar approach to the main plot but a different angle. Now you’ll play as returning characters Damon Baird & Augustus “Cole Train” Cole, with new characters Sophia Hendricks and Garron Paduk. Kilo Squad stands on trial for “war crimes” in front of Colonial Loomis and each level/mission is a recount of each characters testimony. Baird stands out as a great personality intrusted to hold up the right focus of the GoW badass style, maybe even for the entire future of the series. Cole Train, while not always in the spotlight, is still an entertaining and crucial part of the story. The other two, Sophia and Garron, not so much. This might be due to how the missions are structured because you never really get the sense of who they are and what they are fighting for. Both of their back stories are neglected. Sophia is a cadet of the Onyx Guard and Garron is a former enemy of the COG, a POW now fighting side by side against the Locust. And that’s it, which is a drag. I would have liked a meatier story with more about Paduk and Sophia. There isn’t much dialogue while fighting, just some small banter during walking sections and court room cut scenes. Other then your fight against the big and bad Locust general at the game’s finale, Colonial Loomis is the game’s antagonist. Loomis has a beef with Baird in that cliche military “I don’t like your attitude meatbag! I’m going to make your life hell!” mindset. Of course Baird is the wise cracking cutup that makes his own rules in order to save day. Very 80′s action movie, very familiar but enjoyable. The game finishes in typical Gears fashion with a huge fight that will feel like you’ve won the battle, but definitely not the war. Now an interesting part included in Judgement is a second campaign, Aftermath. Aftermath moves the story back to Gears 3, with Baird and Cole separating from the group to acquire a ship to reach the final island. The gameplay favors more toward Gears 3, so you can tell it was meant to be an add on.

SOUND/GRAPHICS: This is an easy category to go over. As a big budget title, Judgement should excel in both departments. They’ve had three previous games to get it right so there is no excuses for missteps here. Graphical, Judgement looks phenomenal. Lots of beautiful explosions, weather effects and huge scaled areas… check, check, check. The sound is decent, but way too similar to Gears of War 3. The ambiance, even the menu music (and the main menu’s themselves) look & sound identical. For a game said to be completely different from GoW 3, Judgement looks more like a direct sequel, not a prequel.

GAMEPLAY: So now the story and sound haven’t changed much, but the gameplay of Judgement has some significant differences. Let’s look at the controls. You still have the cover system, executions, the meat shield, roadie running, and fast action reloading: the staples of the series. The D-pad inventory is gone. It’s only purpose is the TAC-Com to see objections and points of interest a.k.a useless. In both single player and multiplayer, you carry only two weapons and one slot for grenades.  Switching is done with a Y button press. Personally, I like this better then the old way as in the heat of a fight, I’d often switch to the wrong or empty weapon accidentally. Grenades can still be aimed with holding LB, but now a quick tap will chunk the grenade out. Grenades now stick on contact with enemies/opponents but still bounce off of surfaces. Now story mode adds new aspects as well. Like I said Story mode plays out as testimonies, so chapters will feel like missions. You are graded on your performance on how you play to a max of a 3 star rating. Getting head shots, exploding multiple enemies will increase your rating while dieing and/or having to be revive will lower it. Accepting and completing the “Declassify” missions is really the only way to achieve the best score. Achieving a high rank will lead towards unlocks and prize boxes for multiplayer (more on that later)  Every sections has a Declassify mission, where your current character gives extra details to the story that will change the gameplay. This can be anything from limited to no extra ammo, encounter tougher armored enemies or only use shotguns. In some later sections, you will have to bunker down and survive a few waves of enemies, similar to “Horde” mode from GoW: 3. Coupled with the new “Smart Spawn” system, which will change the arrangement of enemy types that show up, gives Judgement it’s own gameplay style. HOWEVER… these missions based sections… keeps the story intact but breaks up the action tragically. With every section ending in a rank breakdown, it points out the flaws in the pacing. It didn’t take long before I got tired of the stop n’ go fighting and being rating every time. I know I’m great at the game. No need to tell me every damn time. And as challenging as some of the Declassified missions are, they do not change no matter the difficulty settings. To me this diminished the re-playability of Judgement’s campaign, but if your willing, you can still play trough to acquire collectables and level grind towards unlocks.

MULTIPLAYER: I’ve meet a lot of fellow gamers, who either only play single player games and skip the multiplayer and vice versa. You can’t do that with Gears. Multiplayer is what made the series so popular. So most of the changes to the single player controls have carried over. There are now five modes for competitive multiplayer; Team Deathmatch, Domination, Execution, and new to Gears – Free-for-All and Overrun. With exception of Execution, “Down but Not Out” is no more. If your weren’t shot in half and a team mate heals you with the new stim-gas grenade, your dead. You can choose to respawn back quickly and/or wait, but that’s it. This makes the fighting a lot more fast paced but loses a bit of the tactical feel that other Gears games had at the surface. Movement will feel faster and slightly awkward at first. You can drop off of balconies to get the drop on anybody. Another small but crucial feature missing now is the “Active reload bonus”. In past games, if you reload a weapon at the proper mark, you earn a short significant damage boost. This was an abused tactic in previous games so to removed it now fits with the absence of DBNO. Lastly, you can no longer pick Locust characters. The developers reasoning for this is that all the Locust monsters have their set abilities from Overrun. So that’s logical. The overall feel when I’m playing multiplayer now has shifted. Without the DBNO in those mode stated, the need for team work is gone. Thus your going to have to look out for yourself. The best part of Judgements multiplayer clearly is Overrun. A mash-up of Gears 3′s Horde and Beast mode, 2 teams will go head-to-head as COG and Locust. The objectives for the Locust is to attack and destroy E-Hole covers, pushing the COG back until a generator is destroyed. The COG’s only goal is defense, to hold back until time runs out. Overrun is class based, everyone will have a role to play. COG must pick between the Soldier, Scout, Medic and Engineer. The Soldier’s job is to provide ammo to the other COG players and themselves. Scouts can provide covering sniper fire from perches only they can access and use beacon grenades to show incoming enemies. Medics can heal any hurt & DBNO teammate. Possibly the most important is the Engineer class, as they are the only ones that can repair the preset and purchased barriers meant to keep back the incoming horde. Each of the 10 Locust beasts have a powerful abilities that will allow them to quickly destroy fortifications and dispatch of the COG opponents. It might seem like the Locust side has the unfair advantage, but a well coordinated plan will shut out anything thrown at you. It is definitely rewarding to completely shut down the opposing team. More maps and more classes are needed to keep the thrills going. One drawback that I just can’t get behind is the micro-transactions. While buying skins and characters in Gears is nothing new… you can now purchase double xp for different set amounts of time. Rank at the end of the day is meaningless and in Judgement, it gives you no tatical edge over others. But paying for it, to me is tasteless. There’s just isn’t the need for it. Let the fame build on its own.

CONCLUSION: So there you have it. Gears of War: Judgement retains the series level of A-list action. Still the King of the “best looking headshot” in the land of shooters. With both campaigns, the story rounds out to about 6-8 hours. And if you willing to grind out, you can earn a ton of skins to use in multiplayer. Even buying a new copy of Judgement will nab you a code to download the full original Gears of War game. All of this along with pre-order bonuses I got (minus the early BETA key, I NEVER GOT >:[ ), I feel like I got my money’s worth. But given the low replay value of the story and minimal amount of modes for multiplayer, I don’t see Judgement having much shelf life in my game collection. If your a fan of the series, trust your guts and play Judgement. Newbies, you’ve been warned. A solid 7 out of 10.

Sale: the Walking Dead Complete Game

December 28, 2012

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Feel a little cheated by the lack of the zombie apocalypse? I know, me too… the hell am I gonna do with all these boxes of ammo & Twinkles? Anyway, right now on Xbox Live you can get your frustration out by playing the Walking Dead game for dirt cheap. The first episode and game itself are completely free. AND now you can buy episodes 2-5 for 200 ms points a piece or all together for $10 (800 ms points). This is a hell of a deal if you haven’t picked up the disc based copy yet for $24.99. Additionally, Steam has the whole game 25% at $18.74 for Windows and Mac. If the mobile way is more you’re bag, the iOS version is free for the first episode the $14.99 for the whole thing. So follow the links below and pick yer poison. And check back here all week as I’ll be highlighting more great game and deals. Cheers.

http://marketplace.xbox.com/en-US/Product/The-Walking-Dead/66acd000-77fe-1000-9115-d802584111de

http://store.steampowered.com/app/207610/

https://itunes.apple.com/us/app/walking-dead-the-game/id524731580?mt=8

Hitman: Absolution Review

December 27, 2012

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This review has been long over due. If you visited this site at all this year, you’d have read me gushing about the release of Hitman: Absolution over & over and yet…. a month later and I’m just now getting to it. My crippling battle with procrastination is partly to blame. But I blame the game itself as I’ve really been playing it religiously. A quick reader beware warning. There have been a lot of reviews out since Hitman: Absolution’s release. Some fairly praising it highlights and pointing out it’s flaws and others with completely air-headed opinions. This is the review of a true fan. I will let you know every thing right and wrong with this game. Then you can decide if it’s worth you hard earned money.

STORY: So right out the gate, Absolution story is easy to get even for first time players. You play as Agent 47. A bald, clone (yes, clone) assassin with heighten superhuman senses and skills who works for a shady agency know as ICA. In the previous game “Blood Money”, 47′s handler and only friend Diana Burnwood saved his life but exposed ICA. Now considered a rouge having taken a mysterious girl from the agency named Victoria, Diana is your next target. Although 47 ultimately takes Diana’s life, he honors her wishes to protect Victoria from harm and the people after her. Thus casting himself out as a traitor. This is your basic plot of “bad guy must becomes a good guy but stays mostly a bad guy” tale. It’s fairly similar to the plot of the Hitman movie, if you saw it. That’s neither a good, nor bad thing. As the story plays out, the variable twists and turns come to light at the appropriate moments. Most veteran players with pick on things quickly but it’s paced reasonably without dragging on or making you feel like your flying through the game. Everything plays out through well acted cut scenes utilizing voice acting and motion capture with a laundry list of talented voice actors including Powers Booth, Vivica A. Fox, Marsha Thompson and the original 47 himself, David Bateson. While not the most mind blowing single player story of the year, it is nice to see more of an effort place toward 47′s story. In Hitman: Contract, the story played out as a series of flashbacks into missions. Blood Money used the same template but in Absolution, it all unfolds in front of you. You might not come for the story, but you’ll stick around for the gameplay.

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GRAPHICS/SOUND: This is the best looking and best sounding Hitman game to date. You will play in huge environments teaming with life. Missions will be layered, with multiple sections to get through. Take the first tutorial mission as an example. Starting outside of the target’s mansion, you work your way around outer garden areas, onto cliff sides and then moving indoors. The King of Chinatown level is a prime example of the Glacier 2 engine’s living crowds at work. I’m talking huge crowds that you can actually use for your advantage. I’ve always been a sucker for weather effects in games when done properly, especially when it has an effect on the actual gameplay. Absolution’s graphics are on equal level with the biggest of holiday titles and push them limits of this generation’s console. Sound definitely keeps it role in the series with huge scores, setting the rising tension and the cues hitting toward key moments. Overall, the presentation of Absolution is steller and exactly what I’ve come to expect from the series.

GAMEPLAY:  Now here’s where things will get a little rocky. There are GREAT aspects of the gameplay that I love but there are some faults that linger on the border of misstep and gamebreaking. First we’ll touch on the good and then the bad.

Anyone can tell from the video above, that we have come a long way in series gameplay wise. Not just graphics and animation wise. That little shitty items menu that used to pop up in the screen corner… you used to have to fumble through to get what you need, gone. Good radiance. Now your actions are tied to your face buttons. So you can go from kill, to change disguise, to drag body and dump body a lot faster then in previous games. Almost every action has been streamlined, properly. Absolution introduces new moves that the next Hitman game could not due without. Whether it’s the all important new cover system or small things like when you use a garrote wire for a kill, your automatically dragging the body after. 47 movement is better then ever. Switching from cover to cover is crucial to the stealth. Ledge climbing is improved and the good improviser with find the best ways to traverse areas. Rainy or foggy weather can help mask your movement, while huge crowds can conceal 47 altogether. Brutal takedowns are still apart of the game as anything can be a weapon. Small statues, phone cords, bricks and others for the up close and personal. Or if you prefer distance, FINALLY you can throw knives or syringes. All of these and more can be use to your advantages when getting to your targets. Every level will be different in how you can approach. Certain ways will be easier then others but part of the fun is the challenge. Most level and sections, you will be ranked according to your play style. You’ll receive the most points for undetected approaches but be penalized for things like leaving bodies, missing shots, or killing civilians. This might seem like a downside but the game always save your best score to the leaderboards, so beat your best then go play however you want to. Those that wish to forgo stealth completely always have that option. All types of guns and explosives like mines can be used, so go nuts. Just know that 47 is not Superman. You no longer have on the fly access to health syringes or pills, so if you get shot up, make sure you can find the health packs in the area. All of this, culminates into a true, Hitman stealth game. Anyone saying that “This is not a true Hitman game” is bat shit crazy.

Now the bad. It breaks my heart to mentions these but there are faults in this game like in any other. Starting with the levels. Not really a spoiler alert but should be obvious that for the most part Agent 47 is on the run. So naturally, there will be a few levels in where your just simply escaping. Personally I did not see this as a big issue as it fits the plot of the story. Other however, the “hardcore” Hitman players feel like it inhibits them. Saying that, not have huge open level makes the game feel linear. To each it’s own. Next is disguises. Like in ever other Hitman game, disguises are a major aspect of the game. You need to acquire certain disguises to traverse areas undetected, which you can for the most part. It’s more of an issue within the A.I. The game assumes that all other NPC’s with the same outfit should know each other. Like a group of Chicago cops would know one another. Seems legit, right? But then there’s Instinct. Instinct lets you see the position of guards and targets, track movements and blend in with your disguises. But without enough instinct, your disguise wont work for long. This will lend to a lot of frustrating moments of restarting and definitely makes later stages on hard difficulties almost impossible to complete. I feel like this could be simply patched out but there’s no news of that coming yet. Then there’s also the collectables. You can unlock “Techniques” and “Play styles” for completing challenges and finishing levels with earning a certain amount of catch. For the most part they are useless. You won’t really noticed unlocking better weapon handling or pain suppression. There is a small black market system in which you can buy new weapons and add upgrades. But again, it’s useless since a bullet works just the same as out of any gun. All these missteps are notable and should definitely be taken into account as what not to do in the next game.

CONTRACTS: I can’t close this review without out given a node to Contracts, Absolution’s sort of multiplayer mode. In Contracts, you compete against other players score on missions that you or others create. Your goal is to beat their score while still remaining in the perimeters set. So if you take out the King of Chinatown with a sniper rifle in a cops uniform, other need to do the same in order to get the most points. Most of the time it might mean just finishing faster, but some people online have made some really creative challenges. I especially like the idea of making a contract out of any level and/or finding one I really like and then sending it to friends. Now I’m gridlocked into a constant event of almost tournament style play and I refuse to let certain people gloat over beating me. This allows the metagame to grow on it’s own and let’s the community keep the fun alive. Unfortunately, all the negative aspects of the game like the disguises carry over so you can still be limited. The true completionist will want to stick around for this.

CONCLUSION: It’s has been 6 years since Hitman Blood Money. I have played that game until my eyes teared. I could walk anyone through that whole game off sound alone. Sad but true. I plan to do the same exact thing with Hitman: Absolution. Even though this game has it’s issues, I got the exact type of Hitman game I wanted. A more story driven, visually impressive Hitman game that is as fun to play as it is to watch. Those who stated that “This isn’t a real Hitman game” or “They’ve ruined the character” can get bent. Like Jay Z said “Ni**as want my old shit, well buy my old album”. It’s that simple. And when the Hitman HD Collection get’s it release sometime in January you can do just that. My only hope… is that IO Interactive continues to listen to the right feedback, fix what needs fixing, and create viable DLC worthy of caring on the legacy.

There’s your next title right there, Hitman Legacy. Fuck paying me, just send me a copy when it’s done. Cheers.

Hitman: Absolution earns from me a 9/10.

Grand Theft Auto V: New Screenshots!

December 24, 2012

It’s that time again! The most wonderful time of the year!

Presents, songs, snow, and candy canes… all that wonderful holiday shit. But more importantly…  NEW GRAND THEFT AUTO SCREENSHOTS! AHHHHHHHH!

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In addition, if you’ve been living under the a rock adjacent to mine, you’ve missed out on the new/old Grand Theft Auto trailer #2 and some released game details. I won’t cover every little morsel but just the main dish. We now know for sure there will be 3 main characters to play as. (Sorry, it’s a no on the return of Tommy Vercetti and CJ).  First up is Micheal, (the white dude), a former bank robber turned former snitch turned into your average 1% family man with money trouble. Then there’s Trevor, (the one who looks like Billy Bob Thorton), master petty criminal, addict and felony man of the year. And last is Franklin, a repo man by day and hustler by night. Now you won’t just pick a only certain character for each mission… but be able play one then switch at anytime. Can you picture it? Start with one a shootout, switch to another high on a rooftop for covering fire and switch again to have the last grab a getaway vehicle. Pure madness. The big wigs at Rockstar Games also stated that there will be a bigger emphasis on side activities like bank robberies. Marinate on that. Now as far as the new trailer, it’s got nearly everything we were waiting for. Car chases, explosions, swearing, Rottweilers and Stevie Wonder. Take a look.

That feeling you’ve got now? That’s intense anticipation…. don’t worry, it’s about to get worse. Take a look at the photos and check back for more news! Happy Holidays!

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The 3 wise men

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Don’t feed the animals…

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The sky is the limit

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Can’t swim? No problem!

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Man’s best friend. Just don’t let him drive.

Review: Dishonored

November 19, 2012

Executioner. Murderer. Assassin. Not the best of names you’d want to have. Unless of course vengeance is the sole purpose. This theme of vengeance is a so commonly used in stealth action games it’s predictable. But Arkane Studios and Bethesda have attempted to bring something new to the genre with Dishonored. It’s been a long time since a brand new stealth title has come along with so much ambition. And while with the same fall release window as Assassin Creed 3 and Hitman: Absolution, Dishonored seeks to take the crown by offering players the chance at a open world with magic and creativity as your greatest weapons.

STORY: Dishonored is a first person stealth action game. You’ll play as Corvo Attano, a royal bodyguard to the Empress of the fictional city of Dunwall and her daughter, Emily. Upon return from a voyage, into a city riddled with a deadly plague and carnivorous rats, your re-encounter with the two is cut sort by a group of teleporting assassins that kill the Empress, kidnap Emily and leave you to take the blame. Corvo is then captured and imprisoned to await execution. After your escape, Corvo joins up with the Empire Loyalists in a plot to overthrow Dunwall’s corrupt government and clear his name. The developers do a great job at giving Dunwall a rich history. The world around you has this steampunk early 50′s feel. Everywhere you can find notes, stories and fables in the city about it’s technology and history. It all hints to a much much bigger world that I hope to see in future Dishonored titles. That said, I’d hope to not see the return of it’s characters. I never thought of Dishonored character’s themselves being as interesting as the world they were in. Not one NPC made me laugh nor tugged at my heart strings when they bit the bullet. I could blame this all on weak dialogue but that would be untrue. Because I never cared about Corvo, and he even  never spoke. I know that solely first person view was used here to immerse yourself into the game but it never transitioned. You spend all your time in first person, having characters talk at you rather then with you. There are small segments of conversations you’ll have with at max 2 sentences to answer with. Never to see your characters face or the cool mask your made to wear (except in the trailer above). Even though Dishonored sports a hollywood cast of voice actors (such as Micheal Madsen and Chloe Grace Mortez) cut scenes never seemed as compelling as the developers wanted. All the in game events and plot twists, veteran gamers will see coming – Ultimately to lead up to two excepted endings. Whether you the player feel satisfied with the story’s payout, I’ll leave that to you.

GRAPHICS/SOUND: The design of Dishonored is a character in own right. Levels are structured as missions but expand into separate sections that can be vast and encourage exploration. When running along rooftops and castle walls, the sense of scale is massive. The Unreal Engine 3 holds up to its name of rendering huge landscapes, interiors and multiple NPC’s. However, the overall art style left me just as wanting as the story. In some levels Dishonored looks impressive with really vivid colors. In most, Dishonored looks like an oil painting yanked from a sewer. The art style seems reminds me a lot of Bioshock, if they only used the colors grey, green, and brown. Again I get where the developers were going in keeping with the steampunk (or Whale Oil punk)theme, but the overall drabness felt it could have been an easy fix. I encountered a lot of texture popping, which might be an easy fix by installing the disc. I will say that the face models on NPC’s are some of the ugliest I’ve ever seen, and I mean that in a good way. Every character, mid-aged to the old, looks beat to shit. Liver spots, baggy eyes, fresh scars make them all look realistic. Weepers, violent civilians and victims of the plague show a city of people close to deaths door by hacking and vomiting everywhere. The game’s sound is much more highs then lows. Footsteps, floor cricking, gunshots, bloody stabs… you name it, you can hear it. Eavesdropping in on guard/civilian conversations can be a useful (more on that later). All in all the sound, level and character design is great but the general art style could have used more life. Thankfully, much of the game life is in it’s gameplay.

GAMEPLAY:  

To sum up the gameplay of Dishonored, I only need one word. Options. While the game doesn’t give a huge amount of objectives and missions to complete, the amount of options you can use to overcome obstacles and neutralize targets are only limited to your imagination. Now I started this game with the mindset of strictly stealth, no kills. The game had other ideas. While playing on normal and hard difficulty levels, I noticed inconsistency with the A.I. I’d peek out of one corner to look at a group of guards, and be spotted. I’d try again in another area, and I could damn near crouch walk in front of them. This lead to a lot of reloading of past autosaves constantly. I didn’t really feel like much of an assassin, just a some weird cat burglar guy, roof hopping and choking people out. And so after becoming frustrated,  I took the non lethal crutches off, and that’s when Dishonored became fun. And when magic comes into play, the game is a treat. Blink is the coolest power I have ever seen in a game. If this series continues, Blink has to be the staple. Zipping from rooftops, avoiding entire enemy patrols and over impossible gaps is something special. As you can tell from the trailer above, using your powers in conjunction with others in a thing of beauty. Freeze time, blink to take out one guard, blink to stab another and zip away before they even in the ground. Spotted by a guard? Freeze time just as he shots a pistol, posses him and move his body just as the bullet pops him in the head. Of course, magic isn’t unlimited and overuse can leave you in a bind. Along with vials of red health potion and blue mana potion, you can collect other items. Weaponry like springrazor mines, crossbow bolt, sleep darts, and many others. Infiltration is a major portion of the gameplay. Your target(s) will always be in the end sections of your mission, thus the enemy presence can change if your not always Mr. Stealth. Evasdropping in on conversation can give you alternative routes and/or the exact location of the targets, as they might change with another playthourgh. You can find multiple ways in and out undetected of guarded areas, but if spotted… loud and guns blazing is your only fallback.  Also, players are going to need to decide early on how you will spend points on powers. “Runes” are well hidden collectables give the points spent towards unlockable powers but are limited in number. Purchase a lethal power like Devouring Rats when you’d meant have greater distance on Blink and your stuck. Those wanting a Free Roam assassin game might feel disappointed. Your goals are clear. While you can gain more objectives, and even learn non-lethal ways to take out your targets, this is a linear single player through and through.

FINAL THOUGHTS: Dishonored is certainly in the running for the most ambitious game of the year. Coming completely out of nowhere, it’s rare to see a brand new game receive a fan base so quickly. Creativity is great to see in a industry with so many sequels released every year. Dishonored shines when it gives the players a chance to play how they want to play. Yet when it comes down to weaving an interesting story, it leaves you in the dark. Visuals in some areas looked unfinished and boring but mission size is impressive. From me, Dishonored will earn an 8/10. I can really only see the hardcore going for multiple playthroughs here as there’s not much there once completed, unless you invest in the new challenge map DLC. The developers delivered on most of their promises and I for on look forward to see what they can do next.

New Cast Members Added to Captain America: The Winter Soldier

October 29, 2012

Monday is Fun Day here at Talkin That S#!T, Variety confirmed that not only Scarlett Johansson’s Black Widow, Samuel L. Jackson’s Nick Fury  and Anthony Mackie’s The Falcon are being added to the cast of Captain America: The Winter Soldier, but also Cobie Smulders’ Maria Hill is returning, but only for a small role and The Grey’s Frank Grillo has just been cast as the villain Crossbones. Here’s hoping the villain Baron Zemo is added and we’ll definitely have the comic book brought to the big screen. There is also reports of  Scarlett Johansson’s role as Black Widow will be expanded also, Sebastian Stan is also reported to return as Bucky Barnes a.k.a The Winter Soldier.

(Frank Grillo and Crossbones)

Captain America: The Winter Soldier is being described as a political thriller that takes place directly after this past summer’s box office hit The Avengers. In the anticipated sequel we’ll see Steve Rogers (Chris Evans) still continuing to struggle living in the modern world. Casting seems to be picking up some steam with production rumored to start in March and a bevy of actresses up for the Female lead, I can’t wait to see what coming next in this bit of casting news. Stay tuned in to Talkin That S#!T for more Captain America news as more soon to follow.

{Photo Source: comicbookmovie.com}

Darkstalkers Resurrection “Reveal Trailer”

October 12, 2012

 

One thing is true about the fighting game genre, is that fans almost have just as much variety now as in the golden age. These past 2 years alone, well over to 25+ fighting games have gotten sequels, been re-released in HD and or made debuts. Mortal Kombat showed us that the old school could still be brutal. Ultimate MvC3 is one of the most watched and widely played fighters out now. Just a few weeks ago, one of my favorite series, Killer Instinct was re-trademarked, solidifying it’s 2013 return. Capcom just last week put out Marvel VS Capcom: Origins… two games in one… for pure shits and giggles. And NOW, Capcom doing it all again “for the fan$”, with the announcement of Darkstalkers Resurrection.

Darkstalkers is a very celebrated game series from the 90′s. Chalked full of zany supernatural characters, it has spawned a huge cult following, spilled into many other games and even a TV show. Darkstalkers Resurrection will actually be two games, Night Warriors: Darkstalkers Revenge and Darkstalkers 3. Hosting many of the same features as MvC: Origins and Third Strike Online like enhanced HD graphics and filters along with GGPO online play, 8 person lobbies, YouTube replay uploads and loads of collectables to unlock through missions. From the looks of the trailer, there will be character specific tutorials to help new players and returning vets get their bearings. No exact release date yet, but be sure to look out for Darkstalkers Resurrection in early 2013 on the PSN and XBL for $14.99/1200 MSP. Enjoy and thanks for reading.

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